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About Me Member Deviously Deviant ironconquest8622/Male/Mexico Recent Activity Deviant for 1 Year
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253 Comments
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Devious Info

  • Current Residence: Mexico , Edo de Mexico
  • deviantWEAR sizing preference: anything dat fits
  • Interests: digital art, zbrush, modeling in 3ds and maya, the gnomon workshop, transformers and all cgi related
  • Favourite movie: PI, both transformers movies, robocop and district 9
  • Favourite band or musician: Metallica
  • Favourite genre of music: metal
  • Favourite artist: Anyone who can do som good art
  • Favourite poet or writer: poe and dante
  • Favourite style of art: digital, marvel, oil
  • Operating System: vista 64 bit
  • MP3 player of choice: itouch
  • Shell of choice: koopa troopa blue spiked shell
  • Favourite game: gears of war 2, gh games and rock band games
  • Favourite gaming platform: xbox360
  • Favourite cartoon character: toki wartooth (deathklok)
  • Personal Quote: to find yourself, think for yourself
  • Tools of the Trade: Gateway MC7805E and Wacom Tablet Intous3, yeah boi!!!

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Comments


:iconkoufuyo:
This is most interesting! What is your technique and what do you think of mine? I think I am lacking something......

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A Maltese in the hand is worth two in a basket
:iconironconquest86:
Thanx! glad u like what am doin!
mmmmmmmm my technique I would say is a lot of reference, usually what i do is look for 10 photographs that I like and compile them into photoshop, then in zbrush i reduce the size of the window and bring up my reference image, and well, sculpt away!

Looking through your gallery I see you have an eye for cartoon characters (something am trying to get into)and I like the way you give them personality.
My question is are you using reference ? (concept art, photos or something you drew?) ,also, something big that I found out along the way, is to begin pushing and pulling vertices in the beginning subdivision levels, after a fair-enough silohuette begin the scupting, and at the end (highest subd level)start doing the high frequency detail (pores, wrinkles, etc.

I dont think youre lacking something because like I said you have a good eye for cartoon characters, but if you want (or so I think) to give them more realism, then a lot of reference goes a long way.

Hope this helps! and keep up the good work!

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Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.

-Mark Twain
:iconkoufuyo:
Yeah, I usually go off the drawings I made of the characters. I usually just model them in maya; and throw them in zbrush for post work. Perhaps I should just start working zbrush with Zspheres for characters you know; btw how is the unwraping process in zbrush?

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A Maltese in the hand is worth two in a basket
:iconironconquest86:
mmmmmm....
zspheres, well heres the thing abouth those guys, topology, if u know how you want your topology to flow then go ahead and use it, imo i would stick to building the basemesh in maya or switch programs in the first subd levels to get a good flow in topology.
Now the unwrapping... zbrush has zmapper but it only unwraps in a way so that the computer can read it, now if u have your uv layouts fom maya or 3ds then it works perfectly. Try searching for some tuts on zmapper from gnomonology. Hope it helps and take care my friend!

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Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.

-Mark Twain
:iconkirqarts:
You are supremely skilled, my friend! GREAT gallery!

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Stay Blessed, & Keep Creating!
:iconironconquest86:
thanx! same for u my friend unique characterization in your style!

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Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.

-Mark Twain
:iconkirqarts:
I appreciate it, my friend...

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Stay Blessed, & Keep Creating!
:iconironconquest86:
no problem!

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Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.

-Mark Twain
:iconkenny0202:
going to watch u back dude LOL[link]

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the day before u die

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